Gamificação, motivação e desempenho na educação: Uma revisão sistemática
DOI:
https://doi.org/10.15359/ree.26-1.14Palavras-chave:
Gamificação, motivação, desempenho, aprendizagem, estudantesResumo
Introdução. O objetivo deste artigo é revisar a literatura que analisa a relação entre gamificação, motivação e aprendizado e, assim, fornecer ideias pedagógicas e didáticas para sua implementação no ensino não universitário. Metodologia. Foi feita uma seleção aleatória de 2.530 estudos publicados no Google Scholar Google entre os períodos de 2017-2019 e 400 de um total de 1.706 estudos publicados no ISI Web Of Science, entre os períodos de 2015-2019, com 95% de confiança e +/- 4,3 de erro amostral. Resultados. Foram selecionados e analisados 37 estudos escolhidos intencionalmente, seguindo os padrões de avaliação da (AERA, 2006). É constatado que a gamificação tem uma repercussão direta e positiva sobre as experiencias dos estudantes no que se refere a sua motivação e rendimento. Conclusão. O trabalho aponta que a gamificação está sendo abordada academicamente sob duas perspectivas: como uma metodologia destinada a motivar os estudantes na aprendizagem de competências; e como
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